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Planet coaster hair mod
Planet coaster hair mod




VR presence is suited to roller coaster and flat/tracked/water ride PoV cameras, since the player is sitting both in real life and in the game world. VR is well suited for driving or flight games, since the player is essentially sitting in a chair and using a gamepad, a driving wheel or a HOTAS to control his car/spaceship/plane.This gives a good sense of presence (since the player in the VR world is also sitting), and also helps a lot with immersion and control, since he is not using his keyboard for basic functions.Ī construction management simulation game though is a lot more difficult to design for VR as far as UI is concerned, since there are a lot of keyboard shortcuts and the player is essentially a disjointed camera, flying around his park with 2D menus stuck close to his face. UI/interface - Giving your game VR support is one thing, but making your games' controls and UI compatible with it is something a lot more involved and difficult to accomplish. I think this is doable with proper multi-GPU support, which the game does not have at this point in time.Ģ. So the game has to render 2.6M pixels FPS for a respectable experience.

planet coaster hair mod

It is not a simple matter of playability either, since subpar framerates reduce the presence VR gives and can also give you motion sickness.įor proper gameplay, you need 75+ sustained FPS (preferably 90) with no drops. Performance - The experience in VR games is very sensitive to how well the game performs.

planet coaster hair mod

In other words, Planet Coaster can have VR support, from a coding point of view.įor getting VR in Planet Coaster, there are two big hurdles to surpass though.ġ. That game had alpha VR support since 2013 and OR DK1.

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The game engine this is built on (Cobra), as well as the developer (Frontier Developments) have experience with VR, via their other big project (Elite Dangerous).






Planet coaster hair mod