



I duplicate the regular hairr and label it as Geom 0000, 0001, and 0002, and the extra part underneath is Geom 0003, 0004, and 0005. I wasn't supposed to delete the old parts but replace them. īut oopsies! at 0:16:00 I made a mistake. Then i scale it, and i change that extra geom to 0003, do weights and vertex painting (this vertex painting wont allow your mesh to move with the sliders but like I said quick method) and then I delete the old parts (my hair). By the way extra note - the hair needs to be fitted onto the sims head a bit more ^^ its a bit too floaty. I suggest to finnesse it a bit more beacause you'll see at the end some of the parts are still sticking out (But it gets its job done). (This will make it NOT compatble with hats, but this is just talking about fixing some transparency issues for now)Īt approx 0:08:00 I duplicate the base mesh to make that sort of Underneath i was talking about - the part that will reduce issues - I delete the parts that will show the underneath sticking out. Because 0002 is the BASE hair without any hats.Ġ003, 0004, and 0005, are the extra GEOMS I've added, however I don't rememeber which of the extra geoms I added are an extra geom for the base hair, And i don't cover hat chops in this video, so I just duplicate the base hair (GEOM 0002) twice, and put it as GEOM 00. I goto File Append and append the mesh (the hair mesh your working on from sims 3) into that. (And your not annoying hun! Mods folder, then cloning my sylph hair (any swatch is fine i just chose first one) Sorry for the sort of rushed help - I've just been very busy lately but I do want to help! Then after ill explain the work you need to do. Since theres no editing ill explain what i did with timestamps here. I didnt do the hat chops either - just the bare minimium ha, showing what i meant about changing inner planes to sim skin. I didnt sort the planes in milkshape - which you should do- but it did greatly reduce transperancy issues. Its very quick and not perfected but it explains what i mentioned above. Alright ! So i did a veryy very veryyy dry video (no editing or anything ) of the process I did.
